Clifford Tham (cc) and Larry Eng (do) -
Assignment 5
Rocket Explosion!
Our Recursive Geometry
Our base geometric object consists of a cylinder with a cone attached at the top. At the base of
this "rocket-shaped" object are eight smaller "rocket-shaped" objects scaled to 1/2 size. This
structure is then recursively rendered around the base of each of these smaller objects.
Level 0
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Level 1
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Level 4
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Here is an animated version of our recursive geometry
Download the zipped file.
Our Shaders
We mapped our image onto a unit cube made up of surface patches, faded out
the area outside the circle centered on the face,
and added a raised, smooth-edged plateau using the displacement shader.
Two Shaders for the Price of One!
Note to reader: all files are in cs184-do/jem
Clifford Tham (cs184-cc@po.eecs.berkeley.edu)
Larry Eng (cs184-do@po.eecs.berkeley.edu)